GLSL
A code output form: OpenGL Shading Language source, via compute-engine's GLSL target (the GLSLForm form) — the C-like syntax of fragment and vertex shaders. It translates numeric and function expressions; math maps to GLSL's built-ins.
Shaders are floating-point, so exact rationals become float literals, and only scalar-math expressions translate cleanly. Each row shows an expression and its GLSL source.